Sections on this page: Basics of Enchanting, Who Can Enchant?, Skills In-depth
First things first. If you would like to enchant items in
Aardwolf, you will need the proper skills and spells. Below is a list of all the
enchantment skills and the classes that have them.
| Skill | Classes | Enchantment | Lucky Stats | Requirements | Side Effects |
|---|---|---|---|---|---|
| Illuminate | Cleric/Paladin | Adds Glow Flag | Wisdom (max 2) | No Glow Flag/No Illuminated Flag | None |
| Resonate | Psionicist | Adds Hum Flag | Luck (max 3) | No Hum Flag/No Resonated Flag | None |
| Solidify | Mage/Psionicist | Removes Invis Flag | HR/DR (max 4) | Invis Flag | None |
| Enchant Weapon | Mage | Adds HR/DR | Int/Wis/Luck | None | Chance to Break Item |
| Enchant Armor | Mage | Adds AC | Int/Wis/Luck | None | Chance to Break Item |
| Reinforce | Warrior | Adds AC | Any | None | Chance to Break Item |
| Sharpen | Warrior | Adds HR/DR | Any | None | Chance to Break Item |
| Enhance Armor | Psionicist | Adds AC | None | Non-Magic Item (No Magic Flag) | Chance to Break Item/Adds Anti-Opposite Align Flag |
Enchanting is used in Aardwolf to make armor and weapons better. As you can see from the table above, the enchantment spells and skills can add new flags, stats, armor class(AC), and Hitroll/Damroll (HR/DR). However, there can be bad side-effects, particularly the chance to break your item.
If you have an enchantment skill or spell, you can use it on the proper item to try and enchant it. However, major enchanting is generally only done by Heros (Level 200 or 201 Players) who have had time to max their stats. Trying to get a near-max enchantment on items in the middle of a mort is usually not a good idea. If you are in the middle of a mort and would like to get a good enchantment on an item, there are plenty of heros willing to offer you their services, for a price. If a hero offers enchantment services, they will usually say so in their description and list their prices. If you dont' really need a super enchantment, but just a little boost, you can try asking around. There are many people in Aardwolf that are willing to help you for free.
Primary Stat: Wisdom Secondary Stats: Luck
Illuminate is one of the three, what I like to call, 'core enchantment spells';
illuminate, resonate, and solidify. These three spells are the most widely used
because they will not break equipment and they have a chance to add more stats
than other enchantment skills. Illuminate adds the 'glow' flag to equipment,
allowing you to see the piece of equipment in the dark. Illuminate can be cast
on pieces of equipment that do not already have the 'glow' flag or the
'illuminated' flag. As far as stats are concerned, illuminate is a one-chance
spell. If you cast illuminate on an item and you do not recieve lucky stats, the
'glow' flag will be added to the item, making it impossible to cast illuminate
on that item again. If you do get lucky and stats are added, the 'illuminated'
flag will be added to the item. If you fail to get lucky stats on a very
important item, there are ways to remove the glow flag (see 'Toggling Flags'
below).
Illuminate adds the wisdom stat to an item, up to maximum of 2 points of wisdom
added.
Primary Stat: Wisdom Secondary Stats: Intelligence/Luck
Resonate is another of the three core enchantment spells. It adds the 'hum'
flag, which allows you to see the item while you are blinded. Resonate can be
cast on items that do not have the 'hum' flag or the 'resonated' flag. Like
illuminate, resonate is a one chance spell. If you cast the spell on an item and
do not get lucky stats, the hum flag will be added to the item, making it
impossible to cast resonate on the item again. If you do recieve lucky stats,
the 'resonated' flag will be added to the item. If the item was very important
and you did not recieve stats, you can have the hum flag removed (see 'Toggling
Flags' below).
Resonate can add the luck stat to an item, up to a maximum of 3 points of luck
added.
Primary Stats: Intelligence/Wisdom Secondary Stats: Luck
The last of the three core enchantment spells, solidify removes the 'inivs' flag
from items. This allows you to see the item without having to be able to 'detect
invis'. Solidify must be cast on an item with the invis flag. Solidify is a one
chance spell. If you do not get lucky stats on a cast the invis flag will be
removed and you will be unable to cast solidify again. If lucky stats are added,
the 'solidified' flag will be added to the item. If the item was very important
and you did not recieve stats, you can have the hum flag removed (see 'Toggling
Flags' below).
Solidify can add Hitroll and Damroll to an item, up to a maximum of 4 hitroll or
damroll added. You either get hitroll or damroll, not both.
Primary Stat: Intelligence Secondary Stat: Luck
Enchant weapon is used to add hitroll and damroll to weapons. Unlike the three
core enchantment spells, enchant weapon can be cast several times. Each time the
spell is successfully cast, 1HR/1DR or 2HR/2DR are added to the weapon. Each
time the spell is successfully cast, there is also a chance that you will get
some lucky stats. These stats can include intelligence, wisdom, or luck. The
catch is that the more you enchant a weapon, the greater the chance that the
next cast will destroy the stats on the weapon completely. Each lucky cast that
you get that adds stats will add only one point of one of the possible stats.
Primary Stat: Intelligence Secondary Stat: Luck
Enchant Armor is used to add armor class to piece of equipment. Like enchant
weapon, enchant armor can be cast multiple times on one piece of equipment. Each
time the spell is successfully cast, 1 or 2 AC will be added to the item. You
also have a chance for lucky stats with enchant armor. With each lucky cast that
adds stats, either 1 intelligence, 1 wisdom, or 1 luck will be added to the
item. Enchant armor has the same risk as enchant weapon; the more you cast it,
the greater the chance that all stats will be removed from the item.
Primary Stat:Strength Secondary Stat:Luck
Reinforce is a warrior skill that add armor class to pieces of equipment. It can
be used multiple times on a piece of equipment but with each use the chance of
all stats being removed from the item increases. Any lucky stats can be gained
with the reinforce skill.
Primary Stats:Strength/Dexterity Secondary Stat:Luck
Sharpen is a warrior skill used to add hitroll and damroll to weapons. It can be
used multiple times on a weapon but with each use the chance of all stats being
removed from the weapon increases. Any lucky stats can be gained with the
sharpen skill.
Primary Stat:Wisdom Secondary Stat:Luck
Enhance armor is a psi spell that adds armor class to peices of non-magical
equipment(it can not be used on ANY magical equipment). It can only be cast once
on a piece of equipment and always adds the same amount of armor class for a
given set of stats. Enhance armor also adds special anti-align flags based on
your alignment. If you use the spell on a piece of armor while you are good
aligned, an anti-evil flag will be added to the item. If you are evil when using
the spell, anti-good flags will be added to the equipment you use this spell on
and if you are neutral, both anti-good and anti-evil flags will be added. Also
note that enhance armor can add significantly more armor class to an item than
the other AC enchantment spells (about 40 with max stats, as compared to around
15 for other skills).No lucky stats can be added to equipment using the enhance
armor spell.